
- #GAME MAKER STUDIO PRO FEATURES HOW TO#
- #GAME MAKER STUDIO PRO FEATURES UPDATE#
- #GAME MAKER STUDIO PRO FEATURES FULL#
- #GAME MAKER STUDIO PRO FEATURES FOR ANDROID#
The most obvious of these is the new resource tree search and filter options that are at the bottom left corner of the main IDE. The GameMaker: Studio user interface has also had a number of tweaks and improvements. You can find out more information about the new physics particles from the YoYo Games Tech Blog and the GameMaker Manual. You can also use the physics particles to simulate liquids and other particle based physics systems.
#GAME MAKER STUDIO PRO FEATURES FULL#
Basically, this means that you can create a shape from particles that maintain cohesion and so simulate a full body, which, due to the interaction of the particles, gives the impression of a soft body. permit the creation of simulated soft-bodies using rigid body physics.
#GAME MAKER STUDIO PRO FEATURES UPDATE#
There has been a major update to the built-in physics library, which now includes a soft-body particle simulation based off the Liquid Fun library for Box2D. Note that Audio Groups will not be in the initial 1.4 beta release, but will be added very shortly after in an update.

It is worth noting that the sound resources themselves are not configuration specific, but rather linked only to one single audio group, regardless of the configuration chosen. These audio groups are also configuration specific, meaning that you can create different groups for different configurations and target platforms. You can also set a gain value for a whole group making pause screen or end of game audio fades much easier to program than previously. Like with sprites and Texture Pages, your audio resources can now be grouped in the IDE and loaded into memory only when needed (and unloaded later again, when not). The second change is to add Audio Groups to the IDE as well as some dedicated GML functions to deal with them.

These functions can simply be replaced by their sound eqivalents in your projects. The first is that the dedicated music functions (like audio_play_music()) have been obsoleted and all sound files are now treated exactly the same way. There have been two important changes made to the GMS audio system.

You can find further deatils on these changes from the GMS Manual and from the YoYo Games Helpdesk. Most of these changes are internal or related to the UI, which has new options for adding files to extensions as well as new tabs in the extension properties dialogue.
#GAME MAKER STUDIO PRO FEATURES FOR ANDROID#
This means that writing your own native code extensions and using third party SDKs on those platforms (you will need to know Java for Android and Objective C for iOS) is a lot less complex, and you can also upload them to the Marketplace for sharing now. The extension system has also been upgraded in 1.4 - in part for the Marketplace, but also to make the incorporation of external SDKs and Frameworks for iOS and Android easier and more intuitive.
#GAME MAKER STUDIO PRO FEATURES HOW TO#
You can find all the information about the GameMaker: Marketplace (including guides on how to prepare your assets and upload them) from the YoYo Games Helpdesk. It is worth noting that Standard GMS users can access the Marketplace to buy or download asset packages, but to upload them you are required to have the Pro version of GMS. These packages can contain anything that you wish, including scripts, extensions, audio, sprites - basically anything that can be used as a resource in your games can be bundled as a package and uploaded to the Marketplace. From there you can log in to the Marketplace and create, download, and manage all your asset packages. It has been designed to be as easy to use as possible and you will find that in 1.4 you have a new "Marketplace" menu option in the IDE. The new GameMaker: Marketplace permits you to buy and sell (or give away for for free!) assets and extensions.

However, since most users don't use the EA version, in this article we'll give you a brief run-down of what to expect from 1.4 and link to any relevant articles so you can find out more. Apart from greatly increasing the UI stability and adding new features, it also marks the official launch of the GameMaker: Marketplace! Most of the new features and changes being introduced have been discussed in previous tech blogs and were available in the Early Access version of GameMaker: Studio. The 1.4 update to GameMaker: Studio is perhaps the most important to date.
